Mini-Grant Application for School Year 2018-2019

Submitted by: Corinne Schaefer Email: schaeferc@flaglerschools.com Grade Level: 6th & 9th to 12 Subject: Biology and Technology
Co-Applicant: Email: Grade level: Subject:

School: i3 Tech Academy Type: Public Grade Levels:9-12 County:Flagler

Approx. Enrollment: 150 Number of teachers:6

School Address:

5500 E. Highway 100 -Building 300
Palm Coast, Florida 32164

Phone: (386) 437-8284 Principal:Blake VandeBunte Email: vandebunteB@flaglerschools.com


Project Title: What's Lurking in the Ocean
Project Dates: 2/1/2018-5/15/2019 Grade Levels:

Focus Area(s) :Biology -ecosystems- Biology - Environmental issues- Game Design - Mobile game design - Game Design - Image creation

Abstract:
“What’s Lurking in the Ocean?”is an authentic project to connect students with environmental issues in the ocean while learning about ecosystems, evolution, and human interaction through using cutting-edge technology. Biology students at the i3 Academy will visit Marineland and research the standards of ecosystems, environmental issues, evolution, and human interaction. The students will then develop content for videos and create videos for Marineland based on the assigned standards/topics. Once Biology students create the content and videos, game design students will use the Metaverse software to create an online game for Marineland, a non-profit educational aquatic center. The game design students will embed the Biology students’ videos into the game app. They will then create a game with augmented reality based on the content of the videos. Students will also use Storyboard Pro or Adobe Photoshop to create and manipulate images for the game. There will be community partners from the game design field through Metaverse to assist students in learning how to use the Metaverse software to create playable games in their app. The educational coordinator from Marineland will also work with the students to ensure the content is correct. In the spring, the game will be beta tested at Marineland with 6th grade students. The 6th grade students will test the mobile game and provide feedback to the 9-12th grade students, allowing them to engage in the complete engineering process. Once the project is complete, Marineland will have an educational mobile game for their educational programs.

Proposal:

How is your project innovative?   (25 points)
Students will have an opportunity to create their own augmented reality mobile game and turn it into an educational tool for Marineland, a local non-profit community partnership. This cutting-edge technology is only beginning to be explored in commercial games so students have a great opportunity to learn about this emerging and innovative technology. Biology students will learn about marine ecosystems and human impact on these ecosystems. These students will also learn about possible science careers through working with marine scientists. Partnering with 6th grade students to beta-test our students’ games also makes this project more innovative and authentic.

How will it fit into your curriculum (include standards)? (10 points)
Students will integrate standards from a biology class and a CTE class (Game Design) to prepare for end of course and certification exams. Biology students will be learning about ecosystems and the human impact on these environmental systems. Game Design students will learn how to manipulate and create images for a game by using ToonBoom Storyboard Pro or Adobe Photoshop, working towards these certification exams used in the Game Design field. Students will also learn the process for engineering a game from start to finish while using new technology, such as augmented reality.

How will it encourage long-lasting change in your classroom, school or community? (20 points)
This project encourages long-lasting change in both the school and the community. Our students are learning how to build a game for a distinct audience, and are practicing valuable collaboration, critical thinking, and technology skills that will be useful throughout their life. The students will be creating a mobile game for a local organization, Marineland. This mobile game will then be used by Marineland’s education program to help future participants in their programs to explore and learn about the different ecosystems represented, human interaction with the ecosystems, and environmental issues due to human impact. This will be a game that can be added to or changed each year. Students will also record and capture photographs of the trip to create an iMovie video which will be posted on YouTube to share with others about the trip.

How will technology be utilized?  (20 points)
The Google Drive will be used to assist students in collaboration for the project across the different subject areas. Biology students will use video cameras, green screen technology and iMovie to create the videos for the game. Game Design students will then use ToonBoom Storyboard Pro or Adobe Photoshop software to create images for the game to integrate with the videos that the Biology students designed and created. Students will need to use larger screens, docking stations, and digital graphic drawing boards to help create art for the games. Furthermore, students will use the Metaverse software to create the augmented reality game. 6th grade Flagler County students will visit the aquatic park to play the mobile game, learning about the biology topics and providing feedback to our students, allowing them to engage in the complete engineering process. Students will also use technology to record and capture the field trips, using iMovie to create a video about the trip.

What evidence will you collect to show student gain?   (10 points)
1. Pre and Post survey focusing on knowledge gain 2. Biology EOC scores (There will also be progress monitoring tests to compare scores with and show growth) 3. Game Design CDF for level 1 (CDF - Common District Final) 4. Adobe or ToonBoom certification exam

How will participants share your project results with the community?  (15 points)
This project is shared with any classes or participants with educational programs at Marineland, making this truly a community project. Parents, teachers, and students from Florida will have an opportunity to interact with this technology. We will also share the project with our local newspaper and other media sources. Students will also record and capture photographs of the trip to create an iMovie video which will be posted on YouTube to share with others about the trip. The project will also be shared on Social Media to share with community. i3 Academy is also a part of the New Tech Network where the project will be shared with other schools across the nation.


Budget:

Service/ Item Description Cost
Travel 1,000
Admission for Elementary students (1 trip)   200
Admission for High School students and chaperones (2 trips) 800
Digital Graphic Drawing Tablets 1,500
Large screens and docking stations 1,000
Total Cost of Project 4,500
If matching funds identified list source: Flagler Education Foundation Grant (if awarded) 1,000
Donated Goods/Services:Marineland - guest presenter and discounted admiss

I, Corinne Schaefer, certify that the application is complete and final, AND I verify that I have received permission to apply for these funds from Blake VandeBunte,the Principal of i3 Tech Academy and any other individuals required by my school district.

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