Mini-Grant Application for School Year 2018-2019

Submitted by: Virginia Campbell Email: campbell.virginia@brevardschools.org Grade Level: 1st Subject: Science, Technology, Math
Co-Applicant: Email: Grade level: Subject:

School: Meadowlane Primary Elementary Type: Public Grade Levels:K-2nd County:Brevard

Approx. Enrollment: 700 Number of teachers:70

School Address:

2800 Wingate Blvd.
West Melbourne, Florida 32904

Phone: 321-723-6354 Principal:Susie Schroeder Email: schroeder.susan@brevardschools.org


Project Title: Renovated Learning: Building a Culture of Creativity and Innovation
Project Dates: October 15-May 2019 Grade Levels:

Focus Area(s) :STEM- Coding- Technology - Computer Science

Abstract:
"Ready, Set, Go!" Meadowlane Primary is teaching our young students basic coding skills using Botley, the coding robot. We see the importance of teaching coding at a young age and engaging students in this important skill. Through our "Ready, Set, Go" program, we will be using Botley the Robot to teach coding skills from beginner, to advanced, to intermediate. Students will participate in a coding challenge by completing 3 challenges. They will complete a task card challenge, navigate through a maze, and create their own obstacle course and navigate through it. Using Botley the Robot, students will code how Botley will move and will even create loops in their codes. Students will compete against each other in our "Ready, Set, Go" challenge. Students will use Math, ELA, and computer science standards as they learn to code. Through this project, they will learn the basics of coding and as their knowledge grows they will be able to participate in more difficult coding challenges using block coding to code other robots such as Dash and Dot. Any grant funds awarded will be used to purchase 15 Botley robots and an accessory pack to go with each one. This will allow students to work together in partners collaborating with each other on the challenges. Students will grow in their technology skills and be able to demonstrate their knowledge in the challenges. With so many jobs currently open in the computer science field, it is important to introduce our students to their skills at a young age. Through this program we are creating a safe environment for students to collaborate and take risks as they learn coding skills.

Proposal:

How is your project innovative?   (25 points)
1st graders coding robots?! Now that is innovative! So often robotics and coding is introduced to older students. It is not often that students in the primary grades are learning how to code. Recently, Botley the Robot has been making its way into schools. After researching and looking at ways to engage my students in coding, I decided that Botley would be a great way to do it. Botley is innovative and engaging for young students. It is designed with the youngest learners in mind. Learning how to code with Botley encourages students to be analytical thinkers and problem solvers. We are preparing our young students for a future in this 21st century. Doing this with 1st grade is very innovative considering their young age and that other schools in our county are not doing it with their young learners. Using Botley, students will learn how to program the robot using basic task cards as they learn how to make Botley move. As they advance they will learn how to create obstacles and program Botley to move around them and they will even learn how to loop their coded program. At Meadowlane Primary, we will be creating the first robot challenge in Brevard County for young students. So many of our schools focus on the older kids using Lego Robotics and Vex challenges where students compete against each other. At Meadowlane we will be creating a "Ready, Set, Go" Competition where student teams will compete against each other solving coding tasks including creating their own obstacle course. In Brevard County's Vision of Excellent Instruction, it states "learning environments will be safe, welcoming, and encourage students to take the risks necessary to master the content." We are creating that environment for our students through our "Ready, Set, Go" Botley Robot program. All of the skills learned will embed STEM into the curriculum for students. Our school's School Improvement Plan focuses on efficacy and engagement. As student's are engaged, their achievement will increase and students will be better prepared to enter the work force later. Our project is innovative because we are reaching some of our youngest students by teaching coding which is so often saved for much older students. We are making STEM a part of their daily life to prepare them for the future at a young age.

How will it fit into your curriculum (include standards)? (10 points)
To start, it will be important to teach students how to use the Botley devices correctly and how to care for them. This is in line with our Computer Science standard SC.K2.CS-PC.1.1 "demonstrate proper care for electronic devices (handling devices carefully, logging off or shutting down correctly, and keeping devices away from water/food). Integrating coding into the curriculum has endless possibilities. Students will elarn what a code is and why we need to learn and understand how to code. This will be evident in Computer Science standard SC.K2.CS-CP.2.1 "define a computer program as a set of commands created by people to do something", SC.K2.CS-CS.4.3 "explain that a computer program is running when a program or command is executed." and SC.K2.CS-CP.2.1 "define a computer program as a set of commands created by people to do something." Our Computer Science standards are met through this robotic coding program. SC.K2.CS-CC.1.3 states collaborate and cooperate with peers, teachers, and others using technology to solve problems. Students will work in teams and collaborate throughout. SC.K2.CS-CS2.2 states solve age-appropriate problems (puzzles, logical thinking programs without or with technology (computational thinking). This robotic program engages our students using technology and by working together in teams students are collaborating as they are problem solving. The teacher becomes the facilitator as the learning in the program becomes student-led. Our District's Strategic Plan states that we must close achievement gaps, deliver quality non-core learning opportunities that provide students with a well-rounded education, and promote student acquisition of 21st Century Skills. The goal of this grant is to embed STEM into our student's education to allow them to be focused and engaged in different activities using their imagination while creating and innovating. As students complete task challenges they will follow the Engineering Design Process. They will identify the problem, plan solutions, make a model, test it, reflect, and redesign. Students will have the opportunity to reach their full potential as they work collaboratively with other students. All students are reached no matter their level of academic performance or reading skills. This coding robotic program is a chance to engage all students in learning. ISTE Standard 4 focuses on critical thinking, problem solving and decision making. Students use these skills to solve the robotic task challenges. Math standards are being met through MAFS.K12.MP.1.1 "make sense of problems and persevere in solving them." Students will evaluate the challenge and work on a solution. They will learn how to use the fewest number of codes possible to complete the challenge by integrating loops into their programs. Our ELA standards are being met as students document their ideas, LAFS.K12.SL.2.4 "present information, findings, and supporting evidence that listeners can follow the line of reasoning and the organization development, and style are appropriate to task, purpose, and audience. These skills are extended into writing as students document their work in journals keeping track of their ideas through the Engineering Design Plan.

How will it encourage long-lasting change in your classroom, school or community? (20 points)
Our "Ready, Set, Go" Competition will continue on year after year. Our hope is that after we start in our own school that we can then reach out to other schools to join our competition. 1st graders do not often have the opportunity to collaborate and engage with students from other schools in a competition. Our county only has older students compete in these type of competitions. Our school community will be reached as students are able to share their learning with their families through Family Nights such as our yearly Tech-Know Family Night. Students can even compete against their own families to see who can complete the challenge. Makerspaces in the library have become very popular. Our "Ready, Set, Go" program will be a part of our Makerspace in the library. It is so important to embed these skills into our students at a young age so they are hooked and interested in exploring careers in computer science as they get older. My first graders are the future generation and need to have these skills as they get older and go into the work force. As my students get older and move up in grades, they will begin to participate in more Makerspace programs that include higher level coding, 3D printing, and more. We live in the Space Coast near NASA where so many of our students have the potential to find careers in the space industry. We are also surrounded by companies such as Northrop Grumman and Lockheed Martin who seek out people who have these valuable skill sets.

How will technology be utilized?  (20 points)
This entire program is using technology from beginning to end. The Botley robot is programmed on a remote. Students click on the direction they would like Botley to move. As they click on the direction, they place a card down showing the direction they chose. This helps them keep track of their coding. Students can move Botley forward, backwards, and side to side. They can also embed loops to repeat their code allowing fewer commands as they increase their coding ability. They will learn how to clear their codes and edit their commands. As they start, they are learning to move Botley on line commands that are already set for them and then they will begin to advance from there. Students will collaborate in teams using communication skills and problem solving skills as they learn how to code Botley. They will be given task card challenges and as they advance they will begin to create their own obstacle courses and challenges. The final competition will come will students compete against each other with various challenges. It will be a fun and friendly competition for students and families. Everything in this Botley Robot project uses technology.

What evidence will you collect to show student gain?   (10 points)
Pictures and videos will be posted to our website tracking students progress as they learn how to code Botley. A weekly blog will be uploaded sharing with our school community what students are doing in this program. Students will journal their ideas each time they work on coding Botley. This will allow them to see what has worked and what didn't work as they move through the coding process. As their engagement increases, I expect to see an increase in their IReady scores and math assessments. Learning coding skills will increase their student achievement as they are engaged in their learning. A survey will be sent to teachers and parents for feedback on the program in the Spring. Administrators will participate with walk-throughs giving their feedback as well.

How will participants share your project results with the community?  (15 points)
This year we are having our first Tech-Know Family Night. This is a STEM focused night where our school community will be able to come in and actively participate with our students on different STEM challenges. On this night, our 1st graders will have the opportunity to share their learning with their parents. Also, our school community will come together to watch our students compete in the "Ready, Set, Go" challenge. They will cheer their young learners as they work to complete task challenges in this friendly competition. Pictures and videos will be posted to our school website. District personnel will be invited to watch our young learners participate in coding challenges.


Budget:

Service/ Item Description Cost
Botley Coding Robot Activity Set $80.00 x 15 $1200
Action Challenge Accessory Kit $25.00 x 15 $ 375
Total Cost of Project $1575
If matching funds identified list source:
Donated Goods/Services:

I, Virginia Campbell, certify that the application is complete and final, AND I verify that I have received permission to apply for these funds from Susie Schroeder,the Principal of Meadowlane Primary Elementary and any other individuals required by my school district.

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